About Ludibre
Ludibre is a browser games portal launched in 2026. The principle fits in one sentence: everything published here was written here. All 15 games in the catalogue are built in TypeScript, drawn on a single canvas, and load no external resources at all.
Where the name comes from
Ludibre contracts ludic and libre — free in the sense we mean it here: nothing to pay, nothing to install, nothing to sign before you play. It is the promise of the site, not a tagline bolted on afterwards.
What we do not do
- No imported games. No iframe into a third-party network, no catalogue bought by the thousand.
- No mandatory account. Scores, favourites and history live in your browser. We hold no user database, so there is nothing to lose and nothing to sell.
- No interstitial before the game. Play starts when you press play, not after thirty seconds of video.
- No invented statistics. You will not see “12,458 plays today” on a game we published yesterday.
The catalogue
We publish roughly two games a month. Each goes through the same sequence: playable prototype, difficulty tuned over a dozen complete runs, testing on keyboard and then on touch, and finally the write-up — controls, tips, context.
The slowness is deliberate. Fifteen games that were actually tuned are more use than a directory of thousands where nobody has played the second minute.
The casino section
Ludibre also publishes an informational guide to Ontario’s regulated online casinos. It hosts no gambling and accepts no wagers. Its reason to exist is to make deliberately unreadable promotional terms readable: wagering requirements, conversion caps, game weighting, and where withdrawal delays actually come from.
Every site listed is registered with the AGCO and operates under an agreement with iGaming Ontario, and the list comes from iGaming Ontario’s own directory rather than from our judgement. How this list is built explains why nothing here is scored and how commercial links are handled.
Technical
The site is built with Next.js and TypeScript, rendered statically, and served with no advertising trackers. Game thumbnails are SVGs generated from a few parameters, so the catalogue art itself is drawn rather than downloaded. The bitmaps on the site are the covers in the catalogue — real captures of our own games, taken from this build — and the operator logos in the Ontario directory, both served from our own domain.
Spotted a bug, or have an idea for a game? The contact page is the right place.